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Latest Draft News

PODCAST: Who's the early pick for 2019's No.1?

Oakleigh Charger puts his hand up with brilliant GF effort

3:04pm  Sep 25, 2018

Ex-Docker boosts AFL claims with WAFL flag

Subiaco completes undefeated season with ruckman starring again

8:03pm  Sep 23, 2018

Draft prospect aiming to impress in SANFL final

South Australian youngster will line up for North Adelaide in Grand Final

9:21am  Sep 23, 2018

Son of the 'Scray looms as draft smokey

Fine VFL season sees midfielder firmly on recruiters' radars

9:13am  Sep 23, 2018

Medium midfielders named for the AFL Draft Combine

AFL announces final group of players for this year's Combine

5:17pm  Sep 20, 2018

PODCAST: Twins could be key to Suns' revival

Cal Twomey and Nat Edwards gain an insight into Suns' draft plans

2:32pm  Sep 19, 2018

Father-son draft prospect to make call on future

The son of former Cat and Roo Robert Scott has a decision to make

12:34pm  Sep 18, 2018

Cal Twomey's Phantom Form Guide: September

AFL.com.au's draft guru ranks the top 25 prospects for this season

10:04am  Sep 17, 2018

Indicative draft order: Your club's picks as they stand

Hawthorn will take a rare high pick into the draft

12:10pm  Sep 16, 2018

Top 2019 draft prospect wins scholarship

Dandenong Stingrays defender wins prestigious AFL award

10:24am  Sep 14, 2018

Medium forwards named for AFL Draft Combine

AFL releases latest group of players for Draft Combine

4:02pm  Sep 13, 2018

No Blues one-on-one with likely No.1 pick

Carlton yet to sit down with top draft prospect in formal interview

9:20am  Sep 13, 2018

PODCAST: Rozee rises in draft calculations

Cal Twomey and Nat Edwards chat with the potential top-10 pick

4:18pm  Sep 11, 2018

Inside the NAB AFL Draft Combine

Standing vertical jump

It's no surprise that players like Nic Naitanui stand near the top of the rankings in this one. A simple test of footy's spring-heeled, the vertical jump requires players to take off from two feet with no preliminary steps or shuffling. A Yardstick measuring device determines their leap, with the height reached subtracted from the players' standing reach height to give the relative jump result.

Top Combine performances (cm)
Jordan Gallucci 89 2016
Marvin Baynham 88 2014
Dean Towers 85 2012
Jesse Lonergan 83 2012
Spencer White 82 2012
Eric Wallace 80 2012
Kade Kolodjashnij 79 2013
Nic Naitanui 78 2008
Elliot Yeo 78 2011
Nathan Drummond 76 2014
Jarrod Garlett 76 2014
Esava Ratugolea 76 2016

 

Running vertical jump

We've all tried this one, taking a running leap and trying to go vertical, like a rocket. In this test, a player stands five metres to the side of the measuring apparatus (called a Vertec) and takes a straight-line approach, jumping vertically off his outside leg and reaching as high as possible with the inside hand. The action is similar to what a ruckman attempts to do at a bounce.

The player aims to tap the rotating 'fingers' of the Vertec to the side with his outstretched hand at the maximum height of the jump. He takes three jumps from each side: when he takes off using his left leg he uses his right hand, and vice-versa.

Top national Combine performances (cm)
Jared Brennan 102 2002
Nic Naitanui 102 2008
Evan Bruinsma 97 2014
Kade Kolodjashnij 97 2013
Lachlan Tiziani 97 2015
Andrew McGrath 96 2016
Marvin Baynham 95 2014
Shai Bolton 94 2016
Daniel McKenzie 94 2014
Gach Nyuon 94 2015

 

20-metre sprint

This one's all about speed. The player starts in the 'crouch' or ready position and sprints as fast as possible, making sure he doesn't decelerate before reaching the final gate. Each player is allowed three attempts (with at least two minutes' break between each) and his best times for the 5-, 10- and 20-metre sectors are recorded, regardless of which attempt they were from.

Top Combine performances (seconds)
Joel Wilkinson 2.75 2010
Jonathan Marsh 2.78 2013
Danyle Pearce 2.79 2004
Ashley Smith 2.80 2008
Marvin Baynham 2.81 2014
Nathan Freeman 2.82 2013
Jack Watts 2.82 2008

 

Agility test

Footy at the elite level requires all sorts of skills but agility is one of most important. In this test, the player starts from an upright position in line with the start gate. The idea is to weave in and out of the poles – without touching or knocking them over – and get to the end of the course as quickly as possible.

A run will be stopped and restarted if the player touches or knocks over any pole. Players run the course three times at maximum effort (with 2-3 minutes recovery between tests). The best of the three times is recorded.

Top Combine performances (seconds)
Stephen Hill 7.77 2008
Danyle Pearce 7.79 2004
Nathan van Berlo 7.80 2004
Elliot Yeo 7.80 2011
Ahmed Saad 7.86 2011
David Armitage 7.88 2006
Kieran Lovell 7.90 2015
Billie Smedts 7.90 2010
Aaron Joseph 7.91 2007

 

6x30m repeat sprint

This test measures speed and endurance, two critical requirements for AFL players. It is usually conducted on a polished wooden floor or on a synthetic indoor track. The players' cumulative times for the six sprints are recorded.

Top Combine performances (seconds)
Joel Wilkinson 23.40 2010
Brad Harvey 23.46 2010
Shaun Atley 23.69 2010
Kieran Harper 23.84 2010
Jack Fitzpatrick 23.91 2009
Nakia Cockatoo 23.93 2014
Nathan Drummond 23.95 2014
Patrick Dangerfield 23.96 2007
Cyril Rioli 24.01 2007

 

20-metre shuttle run (beep test)

One of the most challenging of the tests, this one has an element of Charles Darwin's theory attached: players are progressively eliminated and only the very fittest reach the upper levels.

The test starts at Level 1, with the final speed known as Level 21 (not yet attained by an AFL prospect).

The idea is for the player to finish each 20-metre leg (running back and forth) before he hears a beep; the test progresses the time between beeps decreases. Judges watch to provide warnings and ultimately signal when players have failed to beat the beep.

Top Combine performances (level)
Billy Hartung 16.06 2013
Joshua Schoenfeld 16.02 2015
Caleb Daniel 16.01 2014
Bradley Hill 16.01 2011
Jack Hiscox 16.01 2014
Will Hoskin-Elliott 15.12 2011
Nathan Drummond 15.09 2014
Tom Sheridan 15.07 2010
Jake Barrett 15.06 2013
Jarrad McVeigh 15.06 2002

 

3km time trial

This one's simple: players get one shot at 3000 metres, usually run around a track (7.5 laps of a 400-metre track is ideal). Testing is generally limited to groups of 10-20, with judges around the track to give runners an indication of laps completed or remaining and elapsed time.

Top Combine performances (minutes/seconds)
Joshua Schoenfeld 9.15 2015
Jack Hiscox 9.17 2014
Josh Kelly 9.32 2013
Tim Houlihan 9.37 2006
Tom Lamb 9.45 2014
Jarrod Berry 9.46 2016
Nick Robertson 9.46 2013
Thomas Jok 9.47 2015
Tom Williamson 9.50 2016
Dylan Clarke 9.52 2016
Bradley Hill 9.52 2011
Will Hoskin-Elliott 9.53 2011
Alex Neal-Bullen 9.54 2014

 

Nathan Buckley kicking test

The test should be conducted on an oval with players wearing football boots.

Each player takes six kicks form various distances and angles. He receives the ball from a caller, who then randomly requests a specific kick (20 metres left or right, 30 metres left or right and 40 metres left or right) be made to a target judge.

The player has 25 seconds to complete the six kicks and is allocated between 1 (for a poor kick) and 5 (excellent) points for each kick.

Matthew Lloyd clean hands test

The test should be conducted on an oval with players wearing football boots. It requires six takes and six handballs and must be completed in a maximum of 35 seconds.

The player takes the ball and then receives a random instruction from a caller; he must then handball (6 metres left or right, 8 metres left or right and 10 metres left or right) to a target. The ball will be kicked to him three times and rolled at him three times. The player must jog back to the starting point after each handball. He is allocated between 1 (for a poor handball) and 5 (excellent) points for each handball.

Brad Johnson goalkicking test

The test should be conducted on an oval with players wearing football boots. Four 'man on the mark' apparatus and goalposts are required. The apparatus are set up at various distances from goal and on specific angles. The player is required to take five kicks for goal: two set shots, a right-foot snap, a left-foot snap and a kick on the run. He must complete the test in a maximum of 50 seconds.

Scoring is based on how many goals and behinds players kick; a goal is only awarded if the ball goes between the two posts and above a 2.5-metre height marker.