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Latest Draft News

Confirmed debutants: Who's locked in for R1?

UPDATE: Cat added to debutant draftees and recycled players

2:30pm  Mar 22, 2018

Mid-season trade is new committee's priority

AFL announces new 10-15 person team to head up competitions

2:41pm  Mar 21, 2018

Ex-Magpie to mentor Irish draft prospects

Marty Clarke accepts part-time role developing Irish talent

1:00pm  Mar 21, 2018

US on hold as AFL revamps draft strategy

AFL to put US Draft Combine aside in favour of Irish program

12:37pm  Mar 21, 2018

Tall order: Big prospects on menu for new camp

AFL introduces 'talls camp' for key position players and ruckmen

11:56am  Mar 21, 2018

Up for grabs: Pre-season pick could be traded

Wooden-spooner could use draft pick as trade leverage under AFL plan

5:11pm  Mar 16, 2018

Push for mid-season trading gathers steam

More player movement inevitable in 2019, some clubs feel

6:47pm  Mar 14, 2018

Freo at the NFL on 'live pick trading' mission

Dockers list boss was at NFL Combine ahead of likely draft change

5:58pm  Mar 13, 2018

COMMENT: Is the draft becoming compromised?

Are the AFL's new initiatives good for the draft?

10:00am  Mar 8, 2018

State leagues wary of mid-season draft idea

Second-tier comps fear prospect of losing their best players mid-season

12:03pm  Mar 2, 2018

AFL considers boost for states' U18 talent

League looks at restructuring talent pathway, including Academy program

10:48am  Mar 2, 2018

Lukosius shows why he could be No.1

Versatile South Australian prospect dominates trial game from back half

12:59pm  Mar 1, 2018

Draft's bounty of sons, brothers, cousins

Familiar names abound among this year's top draft prospects

11:20am  Mar 1, 2018

Inside the NAB AFL Draft Combine

Standing vertical jump

It's no surprise that players like Nic Naitanui stand near the top of the rankings in this one. A simple test of footy's spring-heeled, the vertical jump requires players to take off from two feet with no preliminary steps or shuffling. A Yardstick measuring device determines their leap, with the height reached subtracted from the players' standing reach height to give the relative jump result.

Top Combine performances (cm)
Jordan Gallucci 89 2016
Marvin Baynham 88 2014
Dean Towers 85 2012
Jesse Lonergan 83 2012
Spencer White 82 2012
Eric Wallace 80 2012
Kade Kolodjashnij 79 2013
Nic Naitanui 78 2008
Elliot Yeo 78 2011
Nathan Drummond 76 2014
Jarrod Garlett 76 2014
Esava Ratugolea 76 2016


Running vertical jump

We've all tried this one, taking a running leap and trying to go vertical, like a rocket. In this test, a player stands five metres to the side of the measuring apparatus (called a Vertec) and takes a straight-line approach, jumping vertically off his outside leg and reaching as high as possible with the inside hand. The action is similar to what a ruckman attempts to do at a bounce.

The player aims to tap the rotating 'fingers' of the Vertec to the side with his outstretched hand at the maximum height of the jump. He takes three jumps from each side: when he takes off using his left leg he uses his right hand, and vice-versa.

Top national Combine performances (cm)
Jared Brennan 102 2002
Nic Naitanui 102 2008
Evan Bruinsma 97 2014
Kade Kolodjashnij 97 2013
Lachlan Tiziani 97 2015
Andrew McGrath 96 2016
Marvin Baynham 95 2014
Shai Bolton 94 2016
Daniel McKenzie 94 2014
Gach Nyuon 94 2015


20-metre sprint

This one's all about speed. The player starts in the 'crouch' or ready position and sprints as fast as possible, making sure he doesn't decelerate before reaching the final gate. Each player is allowed three attempts (with at least two minutes' break between each) and his best times for the 5-, 10- and 20-metre sectors are recorded, regardless of which attempt they were from.

Top Combine performances (seconds)
Joel Wilkinson 2.75 2010
Jonathan Marsh 2.78 2013
Danyle Pearce 2.79 2004
Ashley Smith 2.80 2008
Marvin Baynham 2.81 2014
Nathan Freeman 2.82 2013
Jack Watts 2.82 2008


Agility test

Footy at the elite level requires all sorts of skills but agility is one of most important. In this test, the player starts from an upright position in line with the start gate. The idea is to weave in and out of the poles – without touching or knocking them over – and get to the end of the course as quickly as possible.

A run will be stopped and restarted if the player touches or knocks over any pole. Players run the course three times at maximum effort (with 2-3 minutes recovery between tests). The best of the three times is recorded.

Top Combine performances (seconds)
Stephen Hill 7.77 2008
Danyle Pearce 7.79 2004
Nathan van Berlo 7.80 2004
Elliot Yeo 7.80 2011
Ahmed Saad 7.86 2011
David Armitage 7.88 2006
Kieran Lovell 7.90 2015
Billie Smedts 7.90 2010
Aaron Joseph 7.91 2007


6x30m repeat sprint

This test measures speed and endurance, two critical requirements for AFL players. It is usually conducted on a polished wooden floor or on a synthetic indoor track. The players' cumulative times for the six sprints are recorded.

Top Combine performances (seconds)
Joel Wilkinson 23.40 2010
Brad Harvey 23.46 2010
Shaun Atley 23.69 2010
Kieran Harper 23.84 2010
Jack Fitzpatrick 23.91 2009
Nakia Cockatoo 23.93 2014
Nathan Drummond 23.95 2014
Patrick Dangerfield 23.96 2007
Cyril Rioli 24.01 2007


20-metre shuttle run (beep test)

One of the most challenging of the tests, this one has an element of Charles Darwin's theory attached: players are progressively eliminated and only the very fittest reach the upper levels.

The test starts at Level 1, with the final speed known as Level 21 (not yet attained by an AFL prospect).

The idea is for the player to finish each 20-metre leg (running back and forth) before he hears a beep; the test progresses the time between beeps decreases. Judges watch to provide warnings and ultimately signal when players have failed to beat the beep.

Top Combine performances (level)
Billy Hartung 16.06 2013
Joshua Schoenfeld 16.02 2015
Caleb Daniel 16.01 2014
Bradley Hill 16.01 2011
Jack Hiscox 16.01 2014
Will Hoskin-Elliott 15.12 2011
Nathan Drummond 15.09 2014
Tom Sheridan 15.07 2010
Jake Barrett 15.06 2013
Jarrad McVeigh 15.06 2002


3km time trial

This one's simple: players get one shot at 3000 metres, usually run around a track (7.5 laps of a 400-metre track is ideal). Testing is generally limited to groups of 10-20, with judges around the track to give runners an indication of laps completed or remaining and elapsed time.

Top Combine performances (minutes/seconds)
Joshua Schoenfeld 9.15 2015
Jack Hiscox 9.17 2014
Josh Kelly 9.32 2013
Tim Houlihan 9.37 2006
Tom Lamb 9.45 2014
Jarrod Berry 9.46 2016
Nick Robertson 9.46 2013
Thomas Jok 9.47 2015
Tom Williamson 9.50 2016
Dylan Clarke 9.52 2016
Bradley Hill 9.52 2011
Will Hoskin-Elliott 9.53 2011
Alex Neal-Bullen 9.54 2014


Nathan Buckley kicking test

The test should be conducted on an oval with players wearing football boots.

Each player takes six kicks form various distances and angles. He receives the ball from a caller, who then randomly requests a specific kick (20 metres left or right, 30 metres left or right and 40 metres left or right) be made to a target judge.

The player has 25 seconds to complete the six kicks and is allocated between 1 (for a poor kick) and 5 (excellent) points for each kick.

Matthew Lloyd clean hands test

The test should be conducted on an oval with players wearing football boots. It requires six takes and six handballs and must be completed in a maximum of 35 seconds.

The player takes the ball and then receives a random instruction from a caller; he must then handball (6 metres left or right, 8 metres left or right and 10 metres left or right) to a target. The ball will be kicked to him three times and rolled at him three times. The player must jog back to the starting point after each handball. He is allocated between 1 (for a poor handball) and 5 (excellent) points for each handball.

Brad Johnson goalkicking test

The test should be conducted on an oval with players wearing football boots. Four 'man on the mark' apparatus and goalposts are required. The apparatus are set up at various distances from goal and on specific angles. The player is required to take five kicks for goal: two set shots, a right-foot snap, a left-foot snap and a kick on the run. He must complete the test in a maximum of 50 seconds.

Scoring is based on how many goals and behinds players kick; a goal is only awarded if the ball goes between the two posts and above a 2.5-metre height marker.