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Latest Draft News

Latest Silvagni keen to continue family affair

Ben hopes he'll get to live the dream of playing with his brother

9:10am  Oct 21, 2018

PODCAST: Who's pushing into the top 10?

Which draftees are making their case to move up the board?

2:36pm  Oct 21, 2018

The next Mason Cox? Saints sign 211cm giant

211cm behemoth joins St Kilda as Category B rookie

12:04pm  Oct 18, 2018

Trading picks: What happens up until draft?

Trade period is over, but clubs can still change picks ahead of draft

12:35pm  Oct 18, 2018

Blues say No.1 draft pick is still tradeable

'You never know what might happen' Stephen Silvagni says of top selection

10:00pm  Oct 17, 2018

Port warns Suns against drafting SA stars

Power happy to try and lure SA talent back home in a few years

9:21am  Oct 15, 2018

Father-son prospect impresses at WA Combine

Son of former Carlton star turns heads at testing on Sunday

6:50pm  Oct 14, 2018

Cal Twomey's Phantom Form Guide: October

AFL.com.au's draft guru's latest update after the Draft Combine

8:00am  Oct 14, 2018

Power prospect stuns at SA Combine

NGA member enhances draft chances after impressive testing

5:26pm  Oct 13, 2018

Saints could be key to spicing up draft night

Is St Kilda's prized No.4 pick the trade chip the SA clubs need?

3:56pm  Oct 13, 2018

Blues receive 'attractive' offers for No.1 pick

List boss Stephen Silvagni says it's certainly not off the table

5:33pm  Oct 12, 2018

COMMENT: Why it's time for the Hawks to strike

Marc McGowan on Hawthorn's chase for a fifth Clarko flag

4:01pm  Oct 12, 2018

Brisbane and Gold Coast in draft pick swap

Queensland clubs trade picks in rounds two to five this year

9:29am  Oct 10, 2018

Inside the NAB AFL Draft Combine

Standing vertical jump

It's no surprise that players like Nic Naitanui stand near the top of the rankings in this one. A simple test of footy's spring-heeled, the vertical jump requires players to take off from two feet with no preliminary steps or shuffling. A Yardstick measuring device determines their leap, with the height reached subtracted from the players' standing reach height to give the relative jump result.

Top Combine performances (cm)
Jordan Gallucci 89 2016
Marvin Baynham 88 2014
Dean Towers 85 2012
Jesse Lonergan 83 2012
Spencer White 82 2012
Eric Wallace 80 2012
Kade Kolodjashnij 79 2013
Nic Naitanui 78 2008
Elliot Yeo 78 2011
Nathan Drummond 76 2014
Jarrod Garlett 76 2014
Esava Ratugolea 76 2016

 

Running vertical jump

We've all tried this one, taking a running leap and trying to go vertical, like a rocket. In this test, a player stands five metres to the side of the measuring apparatus (called a Vertec) and takes a straight-line approach, jumping vertically off his outside leg and reaching as high as possible with the inside hand. The action is similar to what a ruckman attempts to do at a bounce.

The player aims to tap the rotating 'fingers' of the Vertec to the side with his outstretched hand at the maximum height of the jump. He takes three jumps from each side: when he takes off using his left leg he uses his right hand, and vice-versa.

Top national Combine performances (cm)
Jared Brennan 102 2002
Nic Naitanui 102 2008
Evan Bruinsma 97 2014
Kade Kolodjashnij 97 2013
Lachlan Tiziani 97 2015
Andrew McGrath 96 2016
Marvin Baynham 95 2014
Shai Bolton 94 2016
Daniel McKenzie 94 2014
Gach Nyuon 94 2015

 

20-metre sprint

This one's all about speed. The player starts in the 'crouch' or ready position and sprints as fast as possible, making sure he doesn't decelerate before reaching the final gate. Each player is allowed three attempts (with at least two minutes' break between each) and his best times for the 5-, 10- and 20-metre sectors are recorded, regardless of which attempt they were from.

Top Combine performances (seconds)
Joel Wilkinson 2.75 2010
Jonathan Marsh 2.78 2013
Danyle Pearce 2.79 2004
Ashley Smith 2.80 2008
Marvin Baynham 2.81 2014
Nathan Freeman 2.82 2013
Jack Watts 2.82 2008

 

Agility test

Footy at the elite level requires all sorts of skills but agility is one of most important. In this test, the player starts from an upright position in line with the start gate. The idea is to weave in and out of the poles – without touching or knocking them over – and get to the end of the course as quickly as possible.

A run will be stopped and restarted if the player touches or knocks over any pole. Players run the course three times at maximum effort (with 2-3 minutes recovery between tests). The best of the three times is recorded.

Top Combine performances (seconds)
Stephen Hill 7.77 2008
Danyle Pearce 7.79 2004
Nathan van Berlo 7.80 2004
Elliot Yeo 7.80 2011
Ahmed Saad 7.86 2011
David Armitage 7.88 2006
Kieran Lovell 7.90 2015
Billie Smedts 7.90 2010
Aaron Joseph 7.91 2007

 

6x30m repeat sprint

This test measures speed and endurance, two critical requirements for AFL players. It is usually conducted on a polished wooden floor or on a synthetic indoor track. The players' cumulative times for the six sprints are recorded.

Top Combine performances (seconds)
Joel Wilkinson 23.40 2010
Brad Harvey 23.46 2010
Shaun Atley 23.69 2010
Kieran Harper 23.84 2010
Jack Fitzpatrick 23.91 2009
Nakia Cockatoo 23.93 2014
Nathan Drummond 23.95 2014
Patrick Dangerfield 23.96 2007
Cyril Rioli 24.01 2007

 

20-metre shuttle run (beep test)

One of the most challenging of the tests, this one has an element of Charles Darwin's theory attached: players are progressively eliminated and only the very fittest reach the upper levels.

The test starts at Level 1, with the final speed known as Level 21 (not yet attained by an AFL prospect).

The idea is for the player to finish each 20-metre leg (running back and forth) before he hears a beep; the test progresses the time between beeps decreases. Judges watch to provide warnings and ultimately signal when players have failed to beat the beep.

Top Combine performances (level)
Billy Hartung 16.06 2013
Joshua Schoenfeld 16.02 2015
Caleb Daniel 16.01 2014
Bradley Hill 16.01 2011
Jack Hiscox 16.01 2014
Will Hoskin-Elliott 15.12 2011
Nathan Drummond 15.09 2014
Tom Sheridan 15.07 2010
Jake Barrett 15.06 2013
Jarrad McVeigh 15.06 2002

 

3km time trial

This one's simple: players get one shot at 3000 metres, usually run around a track (7.5 laps of a 400-metre track is ideal). Testing is generally limited to groups of 10-20, with judges around the track to give runners an indication of laps completed or remaining and elapsed time.

Top Combine performances (minutes/seconds)
Joshua Schoenfeld 9.15 2015
Jack Hiscox 9.17 2014
Josh Kelly 9.32 2013
Tim Houlihan 9.37 2006
Tom Lamb 9.45 2014
Jarrod Berry 9.46 2016
Nick Robertson 9.46 2013
Thomas Jok 9.47 2015
Tom Williamson 9.50 2016
Dylan Clarke 9.52 2016
Bradley Hill 9.52 2011
Will Hoskin-Elliott 9.53 2011
Alex Neal-Bullen 9.54 2014

 

Nathan Buckley kicking test

The test should be conducted on an oval with players wearing football boots.

Each player takes six kicks form various distances and angles. He receives the ball from a caller, who then randomly requests a specific kick (20 metres left or right, 30 metres left or right and 40 metres left or right) be made to a target judge.

The player has 25 seconds to complete the six kicks and is allocated between 1 (for a poor kick) and 5 (excellent) points for each kick.

Matthew Lloyd clean hands test

The test should be conducted on an oval with players wearing football boots. It requires six takes and six handballs and must be completed in a maximum of 35 seconds.

The player takes the ball and then receives a random instruction from a caller; he must then handball (6 metres left or right, 8 metres left or right and 10 metres left or right) to a target. The ball will be kicked to him three times and rolled at him three times. The player must jog back to the starting point after each handball. He is allocated between 1 (for a poor handball) and 5 (excellent) points for each handball.

Brad Johnson goalkicking test

The test should be conducted on an oval with players wearing football boots. Four 'man on the mark' apparatus and goalposts are required. The apparatus are set up at various distances from goal and on specific angles. The player is required to take five kicks for goal: two set shots, a right-foot snap, a left-foot snap and a kick on the run. He must complete the test in a maximum of 50 seconds.

Scoring is based on how many goals and behinds players kick; a goal is only awarded if the ball goes between the two posts and above a 2.5-metre height marker.