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New trading rules for AFL Fantasy

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AFL FANTASY Dream Team coaches will be allowed to make two trades a week, every round this season.

The change gives coaches a maximum of 44 trades, up from 24 in 2012.

However, with trades still limited to two per round, they cannot be saved up for later use.

The increased number of trades is one of several changes to the AFL's official Dream Team fantasy game.

The field structure has also been altered, with gameday squads now featuring six defenders, eight midfielders, two ruckmen and six forwards.

In previous seasons it has been seven-six-two-seven.

And coaches will also be allowed to set four emergencies each round, up from three in past seasons.

This gives teams the ability to cover for late changes on every line – backs, midfield, rucks and forwards – for the first time in the game's history.

Click here to register and check out the new rules and games

By popular demand, the green dot has been reinstated, giving coaches an easy snapshot of the ins and outs for their team every Thursday night.

Unlike its major competitor, AFL Fantasy will not introduce a rolling lockout, with teams to be locked at the bounce of the first game of each round.

This allows coaches the freedom to set their team for the weekend without having to worry about checking back before every match for late changes.

It makes AFL Fantasy the game for those who want to have a life beyond fantasy football.

As has already be announced, there will be a change in scoring during the bye rounds, with only the 18 best scores across each coach's squad to count.

And AFL Fantasy will continue with the same, easy to understand scoring system, which makes it easier for coaches to follow the progress of their players during matches.

An announcement on new game formats will be made in the coming weeks.